Hello, there folks! I’ve now finished my finals in school and now got more time to work on Chuckya64. Today I was finally able to fix and getting the rendering engine to work. The concept is pretty simple, so I can have much control over it: There’s a scene manager and a scene node. I simply create an entity, assign a mesh (.obj) to it and then attach the object to the childnode and then it appears on screen. Of course, a lot more happens in background (classes, methods, etc.)
Here a test of rendering in Chuckya64. The penguin was taken from somewhere on the internet after I googled “mario 3d penguin”. I have no idea who made it, so I can’t credit it to the owner, but the penguin isn’t made by me.

Chuckya64 is written in C++. Chuckya64 is an upcoming SM64 level editor, aiming to replace the older TT64. My goal is not only to replace TT64, but also to add features which TT64 does not offer (and probably never will). Currently on the list are Vertex Editing. In comments or in skype you can give me some ideas.
And yes, as you can see, I was actually working on it. Well, I rekt you fgts.
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